Friday 16 September 2011

3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes
Author: Patrick Cozzi
Edition: 1
Binding: Hardcover
ISBN: 1568817118



3D Engine Design for Virtual Globes


Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. Download 3D Engine Design for Virtual Globes from rapidshare, mediafire, 4shared. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design Search and find a lot of education books in many category availabe for free download.

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3D Engine Design for Virtual Globes Download


3D Engine Design for Virtual Globes education books for free. The content is also useful for general graphics and games, especially planet and massive-world engines Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

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